. Square Enix Music.Kenji Ito ( 伊藤 賢治, Itō Kenji, born July 5, 1968), also known by the nickname Itoken ( イトケン), is a Japanese and musician. He is best known for his work on the and series, though he has worked on over 30 video games throughout his career as well as composed or arranged music for over 15 other albums, concerts, and plays.
He learned to play several instruments at a young age, and joined directly out of college as a composer in 1990 at the advice of a professor. He worked there for over a decade, composing many of his best-known scores. In 2001, he left Square to become a freelance composer, but has since continued to collaborate with the company.Since leaving Square, Ito has composed soundtracks to over a dozen games, and has branched out into composition and production of music for plays and albums for other performers. Ito's work has been performed in a concert dedicated to his pieces as well as general video game music events, and he has played the piano in additional concerts. Pieces of his from the SaGa and Mana series have been arranged as piano solos and published in sheet music books. Contents.Biography Early life Born in Tokyo, Japan, on July 5, 1968, Ito became interested in music at the age of four.
He began to learn to play the piano, becoming interested in it after hearing piano music coming from a classroom he passed by daily with his mother. He was also interested in music, but was discouraged from learning it by a piano teacher. By the time he began composing at the age of ten, he had learned to play alto saxophone, clarinet, and piano, and was interested in becoming a singer/songwriter. When he was close to graduating from college, he decided to pursue a career in composing music; when he asked a professor for advice, the professor recommended becoming a video game music composer, given the recent success in Japan of. During March 1990, after applying to several video game companies including, Ito began working at. Career His first project was a co-effort that same year between himself and for the title ( SaGa 2). It led the following year to the first album release of his music, which was a combination album of, Final Fantasy Legend II, and; all of Ito's work on Legend II appeared on the album.
Shortly after in 1991, he composed his first solo work, the soundtrack for ( Seiken Densetsu), another Game Boy title. He then returned to the SaGa series for the next few years, composing the soundtracks to the 's,. These soundtracks sparked Ito's first arranged albums; the first game was arranged in a French musical style by Masaaki Mizuguchi, while the other two were arranged by Ryou Fukui and Taro Iwashiro, respectively, into orchestral pieces. Ito was originally scheduled to continue on with the and compose the soundtrack to Seiken Densetsu 2 ( ), but was forced to hand the project off to as his first score due to the demand on his time for scoring Romancing SaGa.1995 marked the first time since he started composing that he worked on a title outside the Mana or; he composed the music for Koi wa Balance and was a member of an eight-person team for. He returned to the SaGa series in 1997 with, and finished out the decade with and; for Chocobo Racing he only arranged previous works from the and Final Fantasy series, and contributed only a few tracks to Chocobo's Dungeon 2.
He left Square in 2001 to become a freelance composer. He has said that this move was in order to give him the flexibility to work on more than just video game music.The first work that Ito composed after leaving Square was the soundtrack to, which he regards as his best work. He attributes this feeling both to the fact that it was his first freelance piece and that he handled all aspects of the music production, from composition through arrangement and sound production.
From there he returned to working with Square and the Mana series with the remake of his second soundtrack, Final Fantasy Adventure, into the soundtrack of. It was an act he would repeat two years later for Square, now Square Enix, with the remake of Romancing SaGa, Romancing SaGa: Minstrel Song. He has since returned to the Mana series twice, with the soundtracks to.
All of the video game soundtracks that he has composed since the third expansion pack for in 2004 have been with the assistance of other composers except for 2007's, though during those years he has branched out from video games into composing and producing albums and singles for performers as well as composing music for plays and concerts. He has also released an album of piano pieces that he has composed; only two of the eight tracks are from his video game works.
Legacy Ito performed piano live during September 22, 2006 Press Start 2006 -Symphony of Games- live concert, at which several of his pieces were performed by an orchestra. This concert followed an concert of August 26, 2006 Manami Kiyota x Kenji Ito Collaboration Live in which he played the piano for songs composed by him for the event and sung by Manami Kiyota; he has also played the piano at concerts given by, a band composed of current or former Square musicians, before they expanded to include a full-time pianist. Music composed by Ito has also been performed at the Extra -Hyper Game Music Event 2007 and Christmas Live 2008 'gentleecho -prelude-' concerts.Music composed by Ito was performed at a concert devoted to his music on February 21, 2009 titled 'gentle echo meeting' at the Uchisaiwaicho Hall in Chiyoda, Tokyo.
A group of five musicians performed eight of his songs, interspersed with performances by Ito and discussions about his music between himself. The event began as a concert due to Ito's wish to host one based on his music, but after the space the organizing company, Harmonics International, rented turned out to be run by a high school classmate of Ito, at the classmate's insistence the discussions of Ito's music were added to the program.Music from the original soundtracks of Dawn of Mana and Sword of Mana has been arranged for the piano and published by DOREMI Music Publishing. Two compilation books of music from the series as a whole have also been published as Seiken Densetsu Best Collection Piano Solo Sheet Music first and second editions, with the first edition including tracks by Ito from Final Fantasy Adventure while the second added tracks he composed from Dawn of Mana. All songs in each book have been rewritten by Asako Niwa as beginning to intermediate level piano solos, though they are meant to sound as much like the originals as possible. Additionally, KMP Music Publishing has published a book of the piano music included in the Sword of Mana soundtrack album, which Ito arranged from his original compositions. DOREMI Music Publishing also published music from the original soundtracks of some of the SaGa games that Ito composed as piano sheet music book; music from Romancing SaGa 3, Romancing SaGa Minstrel Song, and SaGa Frontier were written by Asako Niwa for piano solos of beginning to intermediate difficulty.
Musical style and influences Ito's music is mainly inspired by images from the game rather than outside influences; however, he never played the games themselves. The only video games that he plays are; he has only seen up to the introductory movie for most of the role-playing games that he has written music for.
While many of his pieces are orchestral, he enjoys working in a recording studio and enjoys composing 'normal songs' as much as his orchestral works. His favorite video game music from other composers include the music from,. Non-video game music that has inspired him includes Japanese popular music and soundtracks to works, as well as easy listening music such as or, especially. These influences have led him to wish to create music 'that you can listen to while you relax'. He also wishes to expand his compositions outside video game music and into ballads.
Works Video games Composition. Archived from on August 19, 2014.
Retrieved August 6, 2008. Itoken. Retrieved December 8, 2014. ^ Ezaki, Kahori; McCawley, James (December 2004). Archived from on August 19, 2014. Retrieved June 15, 2007.
^ Winkler, Chris (2005). Retrieved December 13, 2008. ^ Jeriaska (April 15, 2009). Retrieved November 12, 2009.
^. Archived from on February 26, 2012. Retrieved November 13, 2009. Gann, Patrick (March 23, 2001). Retrieved May 18, 2009.
Gann, Patrick; C., Eve (February 9, 2002). Retrieved May 18, 2009.
Gann, Patrick (August 6, 2000). Retrieved May 21, 2009. Farand, Eric (October 15, 2000). Retrieved May 21, 2009. Jeriaska; Kikuta, Hiroki (June 16, 2007). Square Haven. Retrieved November 17, 2009.
^ Ito, Kenji. (in Japanese). Retrieved November 16, 2009. Archived from on May 16, 2007. Retrieved November 12, 2009. ^ (in Japanese). DOREMI Music Publishing.
Retrieved September 14, 2008. Square Enix Music Online.
Retrieved August 11, 2009. Square Enix Music Online. Archived from on February 4, 2014. Retrieved August 11, 2009. Square Enix Music Online. Retrieved August 5, 2009.
Greening, Chris. Game Music Online. Retrieved September 30, 2014. Tactics SRPG Database. Retrieved November 11, 2015.
Greening, Chris. Video Game Music Online. Retrieved January 12, 2017. Greening, Chris. Video Game Music Online. Retrieved September 17, 2015.External links. (in Japanese).
(in Japanese).
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Chances are good that if you know any Japanese RPGs at all, you know Final Fantasy. It’s also quite likely you’ve at least heard of Dragon Quest, even if you haven’t played it.
Chrono Trigger and Secret Of Mana are both quite well-known worldwide, as well. It’s not surprising, then, that Square Enix has diligently ported almost every one of those games to mobile over the last several years. With only a few holes remaining among their world-famous titles, however, Square Enix is probably going to have to dig a little deeper in their back catalogue if they want to find new candidates to port. This year we’ve already seen a lovely remake of Final Fantasy Adventure in the form of Adventures Of Mana. Perhaps it’s fitting, then, that the next unexpected selection comes from the other series that started on Nintendo’s Game Boy.In contrast to Mana’s case, though, there’s very little chance you’ve already played Romancing SaGa 2.
The first three SaGa games, all on Game Boy, were released internationally under the name Final Fantasy Legend, but from there, the series moved to the Super NES console with three interesting titles that sadly remained exclusive to Japan. Square began localizing the series again with its first PlayStation installment, SaGa Frontier, and from then on, nearly every SaGa game got an English release until the disastrous PlayStation 2 duo of Unlimited SaGa and the remake of the original Romancing SaGa caused Square Enix to rethink its future.
Unfortunately, that means English gamers missed out on the DS remakes of Final Fantasy Legend 2 and Final Fantasy Legend 3. SaGa‘s been locked in Japan for more than 10 years now, but it’s finally getting another shot in the West with this excellent remake of Romancing SaGa 2, the second in the trio of Super NES games.This represents a rare case as far as Square Enix’s relationship with mobile goes. The App Store has seen some exclusive remakes of games previously released on other platforms in English, but this is the first time Square Enix is debuting an English version of one of their classics on iOS.
Opinions on the SaGa series vary wildly, but Romancing SaGa 2 has always been one of the better-regarded installments, so seeing it release outside of Japan on mobile platforms before anywhere else speaks to Square Enix’s confidence in the platform, as well as their faith in relatively expensive, IAP-free, paid games. There’s a Vita version of the game in Japan, and apparently Square Enix is giving heavy consideration to releasing it in the rest of the world, but for now, Romancing SaGa 2 is all ours, friends.Well, wait, do we even want it? There’s no question that, like other games in the series, Romancing SaGa 2 has some eccentricities to it, and that’s even setting aside the fact that it’s a 23 year-old game to start with. At the same time, it’s such a quirky game that I doubt even many veteran JRPG fans have played anything quite like it, which helps it feel fresh in the here and now. If you’ll pardon the use of a tired cliche, it’s not for everyone, and even those who like it are probably going to hate it at times, but overall, it’s an excellent game that feels almost completely different from anything else Square Enix has released on the App Store.In Romancing SaGa 2, you play as a line of emperors and empresses overseeing the empire of Varennes.
Every player starts off by following the brief story of Leon and his sons, Victor and Gerard. Although Victor is first in line to follow his father, Leon wishes to train Gerard in the ways of combat. While they’re out taking care of some trouble one day, Avalon, the seat of the empire, is attacked by one of the Seven Heroes, sending Leon on a quest for revenge. In spite of the name, the Seven Heroes are your main antagonists in this game. They were once great heroes who saved the world and disappeared, but they’ve returned as powerful monsters. You’ll have to battle them all over the course of the game, but you won’t be doing in a short amount of time.Once you’ve wrapped up the prologue chapters, you’ll have to start taking care of your empire in various ways.
You can use your funds to start public works projects, invest in research for new weapons and armor, and increase the size of your empire by battling through set scenarios. As you complete scenarios, you will occasionally move ahead a generation and have to select a successor.
This eventually culminates in an epic final battle between your ultimate emperor or empress and the Seven Heroes, but until that point, things proceed in a relatively non-linear fashion. You can tackle scenarios more or less in whatever order you like, upgrade Avalon as you see fit, and so on.
Don’t worry about starting new with each generation, either. Through the use of a special magic spell, each generation passes their accumulated abilities down the next. By the end of the game, your main character will likely be like a tiny god.Although you’re a very hands-on ruler, you won’t be battling on your own.
Each generation, you can select party members from among the various lands under your rule. Like the main character, they all get a little stronger as you go along. Each character type has their strengths and weaknesses, along with their own weapons and special abilities, but you can customize them to an extent by changing their gear and teaching them new abilities.
You’ll learn abilities in battle seemingly randomly, but once any character has memorized an ability, it can be freely taught to all subsequent generations. The faces and names will change, but you are still developing your characters over time.That said, there are other ways characters can exit aside from the time skips. Every character, including your main, has both hit points and life points. Hit points work as usual, but if a character is knocked out, one point will be permanently deducted from their life points. When those points hit zero, that character is dead, no coming back.
Romancing Saga Ps2
If that character is your main, you’ll trigger the next generation change. If said main character is the final emperor or empress meant for the endgame, well, that’s a game over. You can play fairly carelessly until you reach the last generation, however, so don’t stress out about it too much. There are plenty of replacement party members in the world.The more important thing to pay attention to is how many battles you fight. Win or lose, each battle you participate in makes the game a little harder. The monsters will get stronger, and perhaps more critically, the Seven Heroes will become harder to defeat. This is not a game where grinding is a good option, in other words.
At the same time, the random nature of skill acquisition and the way enemies respawn when you re-enter areas seem to be at odds with this. Keep in mind that you’ve got a lot of time to learn skills throughout the course of the game, and that the difficulty takes into account that you’re essentially required to fight a certain number of battles in any case. Just don’t run around in circles fighting enemies needlessly and you should be okay.The battles themselves are fairly standard turn-based affairs. The math behind everything is fairly complicated, as weapons deal different types of damage that react differently to the various enemy types, but all you need to do is choose a command and go. One of the more important bits is your party’s formation. You can group your characters in different patterns that convey certain advantages and disadvantages.
Initially, you only have a couple to choose from, but you’ll learn more with each generation that passes. Using formations wisely is very important for success. Those formations will only work for you if you manage to keep them, though. If an enemy attacks you from the back or you run into them at full speed, your formation will break, potentially leaving you in a jam.
Use your walk button judiciously, or turn off the auto-run option.Leveling up works a little differently from other RPGs, though if you’ve played any other SaGa games, it won’t seem terribly unfamiliar. Instead of discrete levels, you’ll gain stat and weapon upgrades individually after fights. Instead of experience points, you earn skill points, which are pooled and used to determine when a weapon level-up occurs. I think, anyway.
One of the problems with Romancing SaGa 2 is that it does a lot of things differently from most other RPGs and does absolutely nothing to explain them. It’s not too hard to hash things out, but there are parts of the game that will likely be a mystery to you from start to finish. Particularly in the beginning, the game feels a bit overwhelming. If you can push through the early confusion, you’ll likely get the swing of most of it.This is a solid remake that enhances the game’s presentation without compromising its original appeal. I find myself wishing Square Enix had taken similar care with the Super NES Final Fantasy ports, to be honest.
Backgrounds are colorful and sharp, while the characters maintain their pixely appearances from the original version, albeit ever so slightly enhanced. No blurry filters, no weird tiling, and a generally cohesive visual style mean Square’s 2016 roll keeps on rolling. Unfortunately, there’s no support for MFi controllers, and I found the directional movement to be a little fiddly at times. That’s an issue when you’re trying to dodge the visible and typically aggressive enemies in the dungeons. I also want to call out the localization, because it’s unusually bad for a modern Square Enix production.
There are lots of spelling and grammar mistakes, and dialogue is often stilted and awkward in the same way dialogue in many Super NES RPGs were. Breville crazy waffle cones manual meat. That’s one point of authenticity I could have done without.Although the game’s difficulty balancing is atrocious, the gameplay systems are poorly-explained, and dungeons are full of that old Akitoshi Kawazu staple of monster closets, I found myself enjoying Romancing SaGa 2 a little more than I usually do with SaGa games.
It could be that I’m more open-minded in my old age, but I’m willing to forgive some rough edges if the ideas are fresh enough. It takes a little time to figure out Romancing SaGa 2, to be sure, but that’s as much because it does things differently as it is due to poor documentation. Once you’ve adjusted, it’s kind of surprising how compelling the game is. Popping in to finish off a scenario or two is so easy that if I didn’t know better, I’d think the game was designed for mobile play to begin with.As long as you’re willing to put up with a few flaws that come about in virtually equal measures from its innovative design and 23-year-old age, Romancing SaGa 2 is a fantastic addition to your mobile RPG collection.
It’s a particularly good choice if you happen to be weary of the typical JRPG template, because it really does follow its own path, for good or ill. It’s a little on the pricey side, as all of Square Enix’s games are, but you get a densely-packed, high-quality, 40 hours of joy for your money with no IAP shenanigans to worry about. Those who like strong story elements or rich characters in their RPGs might want to give the game a pass, though, because it’s not particularly good at either of those things, and the weak translation hurts what little is here. Otherwise, Romancing SaGa 2 is a fun, off-beat, challenging addition to Square Enix’s mobile line-up, one well-worth tackling.
Chances are good that if you know any Japanese RPGs at all, you know Final Fantasy. It’s also quite likely you’ve at least heard of Dragon Quest, even if you haven’t played it. Chrono Trigger and Secret Of Mana are both quite well-known worldwide, as well. It’s not surprising, then, that Square Enix has diligently ported almost every one of those games to mobile over the last several years. With only a few holes remaining among their world-famous titles, however, Square Enix is probably going to have to dig a little deeper in their back catalogue if they want to find new candidates to port. This year we’ve already seen a lovely remake of Final Fantasy Adventure in the form of Adventures Of Mana.
Perhaps it’s fitting, then, that the next unexpected selection comes from the other series that started on Nintendo’s Game Boy.In contrast to Mana’s case, though, there’s very little chance you’ve already played Romancing SaGa 2. The first three SaGa games, all on Game Boy, were released internationally under the name Final Fantasy Legend, but from there, the series moved to the Super NES console with three interesting titles that sadly remained exclusive to Japan. Square began localizing the series again with its first PlayStation installment, SaGa Frontier, and from then on, nearly every SaGa game got an English release until the disastrous PlayStation 2 duo of Unlimited SaGa and the remake of the original Romancing SaGa caused Square Enix to rethink its future. Unfortunately, that means English gamers missed out on the DS remakes of Final Fantasy Legend 2 and Final Fantasy Legend 3. SaGa‘s been locked in Japan for more than 10 years now, but it’s finally getting another shot in the West with this excellent remake of Romancing SaGa 2, the second in the trio of Super NES games.This represents a rare case as far as Square Enix’s relationship with mobile goes. The App Store has seen some exclusive remakes of games previously released on other platforms in English, but this is the first time Square Enix is debuting an English version of one of their classics on iOS. Opinions on the SaGa series vary wildly, but Romancing SaGa 2 has always been one of the better-regarded installments, so seeing it release outside of Japan on mobile platforms before anywhere else speaks to Square Enix’s confidence in the platform, as well as their faith in relatively expensive, IAP-free, paid games.
There’s a Vita version of the game in Japan, and apparently Square Enix is giving heavy consideration to releasing it in the rest of the world, but for now, Romancing SaGa 2 is all ours, friends.Well, wait, do we even want it? There’s no question that, like other games in the series, Romancing SaGa 2 has some eccentricities to it, and that’s even setting aside the fact that it’s a 23 year-old game to start with. At the same time, it’s such a quirky game that I doubt even many veteran JRPG fans have played anything quite like it, which helps it feel fresh in the here and now.
Romancing Saga Cheats
If you’ll pardon the use of a tired cliche, it’s not for everyone, and even those who like it are probably going to hate it at times, but overall, it’s an excellent game that feels almost completely different from anything else Square Enix has released on the App Store.In Romancing SaGa 2, you play as a line of emperors and empresses overseeing the empire of Varennes. Every player starts off by following the brief story of Leon and his sons, Victor and Gerard. Although Victor is first in line to follow his father, Leon wishes to train Gerard in the ways of combat. While they’re out taking care of some trouble one day, Avalon, the seat of the empire, is attacked by one of the Seven Heroes, sending Leon on a quest for revenge. In spite of the name, the Seven Heroes are your main antagonists in this game. They were once great heroes who saved the world and disappeared, but they’ve returned as powerful monsters.
You’ll have to battle them all over the course of the game, but you won’t be doing in a short amount of time.Once you’ve wrapped up the prologue chapters, you’ll have to start taking care of your empire in various ways. You can use your funds to start public works projects, invest in research for new weapons and armor, and increase the size of your empire by battling through set scenarios. As you complete scenarios, you will occasionally move ahead a generation and have to select a successor. This eventually culminates in an epic final battle between your ultimate emperor or empress and the Seven Heroes, but until that point, things proceed in a relatively non-linear fashion.
You can tackle scenarios more or less in whatever order you like, upgrade Avalon as you see fit, and so on. Don’t worry about starting new with each generation, either. Through the use of a special magic spell, each generation passes their accumulated abilities down the next. By the end of the game, your main character will likely be like a tiny god.Although you’re a very hands-on ruler, you won’t be battling on your own. Each generation, you can select party members from among the various lands under your rule. Like the main character, they all get a little stronger as you go along.
Each character type has their strengths and weaknesses, along with their own weapons and special abilities, but you can customize them to an extent by changing their gear and teaching them new abilities. You’ll learn abilities in battle seemingly randomly, but once any character has memorized an ability, it can be freely taught to all subsequent generations. The faces and names will change, but you are still developing your characters over time.That said, there are other ways characters can exit aside from the time skips. Every character, including your main, has both hit points and life points. Hit points work as usual, but if a character is knocked out, one point will be permanently deducted from their life points. When those points hit zero, that character is dead, no coming back.
If that character is your main, you’ll trigger the next generation change. If said main character is the final emperor or empress meant for the endgame, well, that’s a game over. You can play fairly carelessly until you reach the last generation, however, so don’t stress out about it too much. There are plenty of replacement party members in the world.The more important thing to pay attention to is how many battles you fight. Win or lose, each battle you participate in makes the game a little harder. The monsters will get stronger, and perhaps more critically, the Seven Heroes will become harder to defeat.
This is not a game where grinding is a good option, in other words. At the same time, the random nature of skill acquisition and the way enemies respawn when you re-enter areas seem to be at odds with this. Keep in mind that you’ve got a lot of time to learn skills throughout the course of the game, and that the difficulty takes into account that you’re essentially required to fight a certain number of battles in any case. Just don’t run around in circles fighting enemies needlessly and you should be okay.The battles themselves are fairly standard turn-based affairs. The math behind everything is fairly complicated, as weapons deal different types of damage that react differently to the various enemy types, but all you need to do is choose a command and go. One of the more important bits is your party’s formation. You can group your characters in different patterns that convey certain advantages and disadvantages.
Initially, you only have a couple to choose from, but you’ll learn more with each generation that passes. Using formations wisely is very important for success. Those formations will only work for you if you manage to keep them, though. If an enemy attacks you from the back or you run into them at full speed, your formation will break, potentially leaving you in a jam. Use your walk button judiciously, or turn off the auto-run option.Leveling up works a little differently from other RPGs, though if you’ve played any other SaGa games, it won’t seem terribly unfamiliar. Instead of discrete levels, you’ll gain stat and weapon upgrades individually after fights. Instead of experience points, you earn skill points, which are pooled and used to determine when a weapon level-up occurs.
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I think, anyway. One of the problems with Romancing SaGa 2 is that it does a lot of things differently from most other RPGs and does absolutely nothing to explain them. It’s not too hard to hash things out, but there are parts of the game that will likely be a mystery to you from start to finish. Particularly in the beginning, the game feels a bit overwhelming.
If you can push through the early confusion, you’ll likely get the swing of most of it.This is a solid remake that enhances the game’s presentation without compromising its original appeal. I find myself wishing Square Enix had taken similar care with the Super NES Final Fantasy ports, to be honest.
![]()
Backgrounds are colorful and sharp, while the characters maintain their pixely appearances from the original version, albeit ever so slightly enhanced. No blurry filters, no weird tiling, and a generally cohesive visual style mean Square’s 2016 roll keeps on rolling. Unfortunately, there’s no support for MFi controllers, and I found the directional movement to be a little fiddly at times. That’s an issue when you’re trying to dodge the visible and typically aggressive enemies in the dungeons. I also want to call out the localization, because it’s unusually bad for a modern Square Enix production. There are lots of spelling and grammar mistakes, and dialogue is often stilted and awkward in the same way dialogue in many Super NES RPGs were.
That’s one point of authenticity I could have done without.Although the game’s difficulty balancing is atrocious, the gameplay systems are poorly-explained, and dungeons are full of that old Akitoshi Kawazu staple of monster closets, I found myself enjoying Romancing SaGa 2 a little more than I usually do with SaGa games. It could be that I’m more open-minded in my old age, but I’m willing to forgive some rough edges if the ideas are fresh enough. It takes a little time to figure out Romancing SaGa 2, to be sure, but that’s as much because it does things differently as it is due to poor documentation. Once you’ve adjusted, it’s kind of surprising how compelling the game is.
Popping in to finish off a scenario or two is so easy that if I didn’t know better, I’d think the game was designed for mobile play to begin with.As long as you’re willing to put up with a few flaws that come about in virtually equal measures from its innovative design and 23-year-old age, Romancing SaGa 2 is a fantastic addition to your mobile RPG collection. It’s a particularly good choice if you happen to be weary of the typical JRPG template, because it really does follow its own path, for good or ill. It’s a little on the pricey side, as all of Square Enix’s games are, but you get a densely-packed, high-quality, 40 hours of joy for your money with no IAP shenanigans to worry about. Those who like strong story elements or rich characters in their RPGs might want to give the game a pass, though, because it’s not particularly good at either of those things, and the weak translation hurts what little is here. Otherwise, Romancing SaGa 2 is a fun, off-beat, challenging addition to Square Enix’s mobile line-up, one well-worth tackling.
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